Online learning session using Facebook group in games and museums

As technology is rapidly evolving, social media is also helping to make an interconnection in between a wide number of people. It is doing the businesses to increase their public image by including a large number of people through social media. In recent time, many leading museums in UK are using their process of gratification through online basis especially with the help of Facebook. Gamification can be referred as the process of developing a game-like situation in order to increase the level of interaction. This game like situation can include different kinds of objects like animations or objects. The most important aspect of this playful atmosphere that is gives utmost importance to competition level with other leading business and reward system for the visitors in order to achieve the desired outcome. It is important to consider the brand name of the museums, packaging and advertisement policy in order to evaluate the functionality of a particular museum. It is the prime responsibility of the managers of museums to distribute a leaflet to the domestic families to their targeted market. They can provide a brief to the families and told them to find the object of the museum. All the visitors must gain a badge at the front of the museum. This would help to generate a sense of appraisal among them (Genevieve’sOnlineMuseumsandGalleries2016, 2016).无标题.png

ArtGameLab encourages patrons to play in the museum.

Source: http://www.pcworld.com/article/2000053/playing-with-art-the-gamification-of-non-game-spaces.html

There is an interrelationship in between games and museums. It is important to note in this context that games have a significant place in the museum. The element of gamification can be found as the object of art in a museum. A game can be referred as the mental competition which can be conducted in accordance with rules and regulations. However, there is a relationship in between game and art. The role of ontology is needed to consider in this context. The game has the power to make a list of priority. The player and the audience are the most important factors in a game. As the game has its own quintessence, it has the power to the players in terms of generating the idea of movement. The basic aim of the game is to identify the effective structure of the movement. At the same time, the game also helps the players by providing them with the ability of self-representativeness. Finally, the game can be effective in terms of making people game full character of art. Art has the power of sharing transcendental subjectivity of game which can be discussed with the help of anatomy of art. Art helps the people to share cordial experience in all spheres of life of players (Aestheticsreflections, 2016).

Bibliography

Aestheticsreflections, 2016. Games and museums: limits and meanings. [Online]
Available at: https://booksofaesthetics.wordpress.com/2016/11/17/games-and-museums-limits-and-meanings/
[Accessed 14 December 2016].

Genevieve’sOnlineMuseumsandGalleries2016, 2016. Gamification. [Online]
Available at: https://acuteangle206.wordpress.com/2016/11/17/gamification/
[Accessed 14 December 2016].

 

 

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